
| Item | In builds | Win rate |
|---|---|---|
| 92% | 55.2% | |
| 90% | 54.4% | |
| 78% | 55.3% | |
| 49% | 56.7% | |
| 26% | 53.0% | |
| 23% | 54.8% |
Hun Batz is a melee assassin from the Maya pantheon who deals physical damage. Top players play Hun Batz in the Jungle.
In your kit, Somersault (leap, area damage) and Sacred Monkey (throw; recast to teleport) are your ways in and out of fights. Overhand Smash (channel cone damage) adds damage and pressure. Your ultimate is Fear No Evil (area fear), on a long cooldown (about 120s at rank 1), so save it for fights that matter. Your passive is Infused Strikes: attack damage after ability.
Your job is to find and defeat a fragile target, usually the enemy mage or hunter. Do not start fights head on: wait for someone to use their escape or step out of position, then strike. In the jungle, clear your camps quickly and help other lanes by ambushing enemies who have used their escape.
Start with Bumba's Hammer, then buy Jotunn's Revenge. Buy it early, because it grows with every kill and assist. Your core is Hydra's Lament and Transcendence, and you finish with The Crusher, Heartseeker and Avatar's Parashu. A good relic is Sundering Arc. If the enemy team heals a lot or you keep dying, open the full tool and enter the enemy gods for the exact swaps.
If you own Aspect of Disruption, it reworks Infused Strikes (slowing attacks after ability), Overhand Smash (channel cone stun) and Sacred Monkey (throw; recast to teleport). It changes what to build, so turn on Aspect in the tool when you play it.
Top players win most often against Chaac, Danzaburou and Odin, and struggle against Cabrakan, Thanatos or Amaterasu. Against those, play safer and consider a defensive item earlier.