
| Item | In builds | Win rate |
|---|---|---|
| 78% | 51.9% | |
| 63% | 51.7% | |
| 45% | 52.2% | |
| 40% | 58.9% | |
| 31% | 52.6% | |
| 22% | 50.8% |
Ne Zha is a melee assassin from the Chinese pantheon who deals physical damage. Top players play Ne Zha in the Jungle.
In your kit, Armillary Sash (skillshot stun into leap) is your way in and out of fights. Armillary Sash (skillshot stun into leap) is your main crowd control. Universe Ring Toss (bouncing projectile) and Flaming Spear (attack speed & critical strike) add damage and pressure. Your ultimate is Wind Fire Wheels (isolating charge), on a long cooldown (about 90s at rank 1), so save it for fights that matter. Your passive is Righteous Spirit: stacking buff.
Community guides level Universe Ring Toss, Flaming Spear and Armillary Sash first. Max Universe Ring Toss first, then Flaming Spear, then Armillary Sash.
Your job is to find and defeat a fragile target, usually the enemy mage or hunter. Do not start fights head on: wait for someone to use their escape or step out of position, then strike. In the jungle, clear your camps quickly and help other lanes by ambushing enemies who have used their escape.
Start with Bumba's Hammer, then buy Jotunn's Revenge. Buy it early, because it grows with every kill and assist. Your core is Rage and Hydra's Lament, and you finish with Deathbringer, Heartseeker and Titan's Bane. A good relic is Sundering Arc. If the enemy team heals a lot or you keep dying, open the full tool and enter the enemy gods for the exact swaps.
If you own Aspect of the Righteous Flame, it reworks Righteous Spirit (heal recently taken damage), Universe Ring Toss (bouncing projectile) and Flaming Spear (attack speed & critical strike). It changes what to build, so turn on Aspect in the tool when you play it.
Top players win most often against Kuzenbo, Apollo and Aphrodite, and struggle against Medusa, Sol or Kukulkan. Against those, play safer and consider a defensive item earlier.
Levels 1 to 5: Universe Ring Toss, Flaming Spear, Armillary Sash, Universe Ring Toss and Wind Fire Wheels. Max Universe Ring Toss first, then Flaming Spear, then Armillary Sash, and put points in Wind Fire Wheels whenever you can.
| Universe Ring Toss | 1 | 4 | 6 | 7 | 10 | |||||||||||||||
| Flaming Spear | 2 | 8 | 11 | 12 | 14 | |||||||||||||||
| Armillary Sash | 3 | 15 | 16 | 18 | 19 | |||||||||||||||
| Wind Fire Wheels | 5 | 9 | 13 | 17 | 20 |