
| Item | In builds | Win rate |
|---|---|---|
| 78% | 58.5% | |
| 63% | 59.9% | |
| 59% | 59.6% | |
| 57% | 60.6% | |
| 50% | 58.7% | |
| 50% | 63.5% |
Rama is a ranged hunter from the Hindu pantheon who deals physical damage. Top players play Rama in the Carry (duo) lane.
In your kit, Rolling Assault (dash, next attack cripples) is your way in and out of fights. Astral Strike (fire astral arrows, piercing) and Infinite Arrows (attack faster) add damage and pressure. Your ultimate is Astral Barrage (fly, fire three times), on a long cooldown (about 90s at rank 1), so save it for fights that matter. Your passive is Astral Quiver: generate astral arrows.
Community guides level Astral Strike, Rolling Assault and Infinite Arrows first. Max Astral Strike first, then Infinite Arrows, then Rolling Assault.
Your basic attacks are most of your damage, so keep attacking whenever it is safe. Stand at the edge of your range behind your front line and hit whoever is closest. Your power grows with every item, so farm safely early and avoid risky fights. Use Rolling Assault to reposition or escape, not to charge in. In the duo lane, last hit minions for gold and let your support start fights.
Start with Sharpshooter's Arrow, then buy Devourer's Gauntlet. Buy it early so it finishes stacking. Your core is Dagger of Frenzy and Dominance, and you finish with The Executioner, Riptalon and Silverbranch Bow. A good relic is Aegis of Acceleration. If the enemy team heals a lot or you keep dying, open the full tool and enter the enemy gods for the exact swaps.
If you own Aspect of Precision, it reworks Astral Quiver (attacks pierce, cancel = reload), Astral Strike (attack damage, slow) and Infinite Arrows (attack faster). It changes what to build, so turn on Aspect in the tool when you play it.
Top players win most often against Ganesha, Nox and Chaac, and struggle against Chiron, Charon or Poseidon. Against those, play safer and consider a defensive item earlier.
Levels 1 to 5: Astral Strike, Rolling Assault, Infinite Arrows, Astral Strike and Astral Barrage. Max Astral Strike first, then Infinite Arrows, then Rolling Assault, and put points in Astral Barrage whenever you can.
| Astral Strike | 1 | 4 | 6 | 7 | 10 | |||||||||||||||
| Infinite Arrows | 3 | 8 | 11 | 12 | 14 | |||||||||||||||
| Rolling Assault | 2 | 15 | 16 | 18 | 19 | |||||||||||||||
| Astral Barrage | 5 | 9 | 13 | 20 |