
| Item | In builds | Win rate |
|---|---|---|
| 88% | 58.2% | |
| 83% | 61.1% | |
| 53% | 58.3% | |
| 45% | 55.8% | |
| 44% | 65.4% | |
| 26% | 64.0% |
Eset is a ranged mage from the Egyptian pantheon who deals magical damage. Top players play Eset in the Mid lane.
In your kit, Dispel Magic (silence targets, shield allies) is your main crowd control. Wing Gust (channeled projectile damage) and Spirit Ball (exploding projectile, can be detonated) add damage and pressure. Your ultimate is Circle of Protection (protection field, detonate for damage), on a long cooldown (about 90s at rank 1), so save it for fights that matter. Your passive is Funeral Rites: deaths grant regeneration.
Community guides level Wing Gust, Spirit Ball and Wing Gust first. Max Spirit Ball first, then Dispel Magic, then Wing Gust.
Most of your damage comes from abilities, so fight from behind your front line and never be the closest god to the enemy. Look for the moment your crowd control can land, then follow up with the rest of your damage. You have no dash, so your positioning is your escape. In the mid lane, clear the wave quickly, then help the side lanes or the jungle.
Start with Archmage's Gem, then buy Spear of Desolation. Top players buy it in the first two or three slots. Your core is Book of Thoth and Soul Gem, and you finish with Polynomicon, Rod of Tahuti and Obsidian Shard. A good relic is Aegis of Acceleration. If the enemy team heals a lot or you keep dying, open the full tool and enter the enemy gods for the exact swaps.
If you own Aspect of the Lifewarden, it reworks Funeral Rites (deaths grant regeneration), Wing Gust (channeled projectile damage) and Dispel Magic (silence targets, shield allies). It changes what to build, so turn on Aspect in the tool when you play it.
Top players win most often against Fenrir, Yemoja and Morgan Le Fay, and struggle against Aladdin, Ah Puch or Amaterasu. Against those, play safer and consider a defensive item earlier.
Levels 1 to 5: Wing Gust, Spirit Ball, Wing Gust, Dispel Magic and Circle of Protection. Max Spirit Ball first, then Dispel Magic, then Wing Gust, and put points in Circle of Protection whenever you can.
| Wing Gust | 1 | 3 | 6 | 18 | 19 | |||||||||||||||
| Spirit Ball | 2 | 7 | 8 | 10 | 11 | |||||||||||||||
| Dispel Magic | 4 | 12 | 14 | 15 | 16 | |||||||||||||||
| Circle of Protection | 5 | 9 | 13 | 17 | 20 |