
| Item | In builds | Win rate |
|---|---|---|
| 90% | 55.9% | |
| 87% | 54.0% | |
| 65% | 53.9% | |
| 57% | 55.9% | |
| 50% | 56.6% | |
| 35% | 53.5% |
Ra is a ranged mage from the Egyptian pantheon who deals magical damage. Top players play Ra in the Mid lane.
In your kit, Divine Light (area slow, conditional blind) slows enemies. Celestial Beam (line damage) and Solar Blessing (area heal buff damage) add damage and pressure. Your ultimate is Searing Pain (long range damage beam), on a long cooldown (about 80s at rank 1), so save it for fights that matter. Your passive is Speed of Light: use ability, move faster.
Community guides level Celestial Beam, Solar Blessing and Divine Light first. Max Celestial Beam first, then Divine Light, then Solar Blessing.
Most of your damage comes from abilities, so fight from behind your front line and never be the closest god to the enemy. Look for the moment your crowd control can land, then follow up with the rest of your damage. You have no dash, so your positioning is your escape. In the mid lane, clear the wave quickly, then help the side lanes or the jungle.
Start with Archmage's Gem, then buy Spear of Desolation. Top players buy it in the first two or three slots. Your core is Book of Thoth and The World Stone, and you finish with Soul Gem, Rod of Tahuti and Obsidian Shard. A good relic is Aegis of Acceleration. If the enemy team heals a lot or you keep dying, open the full tool and enter the enemy gods for the exact swaps.
If you own Aspect of Thermotherapy, it reworks Celestial Beam (line damage), Divine Light (area slow, conditional blind), Solar Blessing (area heal buff, attaches) and Searing Pain (long range damage/heal). It changes what to build, so turn on Aspect in the tool when you play it.
Top players win most often against Yemoja, Ix Chel and Xbalanque, and struggle against Amaterasu, Eset or Geb. Against those, play safer and consider a defensive item earlier.
Levels 1 to 5: Celestial Beam, Solar Blessing, Divine Light, Celestial Beam and Searing Pain. Max Celestial Beam first, then Divine Light, then Solar Blessing, and put points in Searing Pain whenever you can.
| Celestial Beam | 1 | 4 | 6 | 7 | 10 | |||||||||||||||
| Divine Light | 3 | 8 | 11 | 12 | 14 | |||||||||||||||
| Solar Blessing | 2 | 15 | 16 | 18 | 19 | |||||||||||||||
| Searing Pain | 5 | 9 | 13 | 17 | 20 |