
| Item | In builds | Win rate |
|---|---|---|
| 70% | 48.9% | |
| 49% | 56.3% | |
| 40% | 49.4% | |
| 34% | 48.1% | |
| 18% | 48.5% | |
| 17% | 43.2% |
Atlas is a melee guardian from the Greek pantheon who deals magical damage. Top players play Atlas in the Support role.
In your kit, Kinetic Charge (dash, cleanse allies) is your way in and out of fights. Gravity Pull (pull and launch) is your main crowd control. Unburden (deploy astrolabe, explosions) adds damage and pressure. Your ultimate is Gamma-Ray Burst (radiation and focused ray), on a long cooldown (about 90s at rank 1), so save it for fights that matter. Your passive is The Astrolabe: shoot and move faster.
Community guides level Unburden, Gravity Pull and Kinetic Charge first. Max Unburden first, then Kinetic Charge, then Gravity Pull.
Your job is to start fights and protect your team, not to get kills. Move in when your team is close enough to follow up, then stay near your hunter and protect them from anyone who jumps on them. Your build makes you very hard to kill, so you can stand in front and absorb damage. As support, stay with your duo lane partner early and use your crowd control to set up kills.
Start with Bumba's Hammer, then buy Gauntlet of Thebes. Buy it early so it finishes stacking. Your core is Stampede and Prophetic Cloak, and you finish with Genji's Guard, Freya's Tears and Kinetic Cuirass. A good relic is Blink Rune. If the enemy team heals a lot or you keep dying, open the full tool and enter the enemy gods for the exact swaps.
If you own Aspect of the Unburdened, it reworks The Astrolabe (shoot and move faster), Unburden (deploy astrolabe, explosions), Gravity Pull (pull and launch) and Kinetic Charge (dash, cleanse allies). It changes what to build, so turn on Aspect in the tool when you play it.
Top players win most often against Da Ji, Anubis and Ne Zha, and struggle against Eset, Mercury or Anhur. Against those, play safer and consider a defensive item earlier.
Levels 1 to 5: Unburden, Gravity Pull, Kinetic Charge, Unburden and Gamma-Ray Burst. Max Unburden first, then Kinetic Charge, then Gravity Pull, and put points in Gamma-Ray Burst whenever you can.
| Unburden | 1 | 4 | 6 | 7 | 10 | |||||||||||||||
| Gravity Pull | 2 | 15 | 16 | 18 | 19 | |||||||||||||||
| Kinetic Charge | 3 | 8 | 11 | 12 | 14 | |||||||||||||||
| Gamma-Ray Burst | 5 | 9 | 13 | 17 | 20 |